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GROGPOD Roguelike Podcast

Scott V. Burger
GROGPOD Roguelike Podcast
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104 Episoden

  • GROGPOD Roguelike Podcast

    Episode 100 Part 3 - Brogue CE

    04.08.2026 | 1 Std. 53 Min.
    A dark presence surrounds you, whispering promises of stolen power! Our episode 100 mega special concludes with a mega special game in the traditional roguelike sphere: Brogue! Developed by a lawyer, Brian Walker sought to rewrite the state of roguelikes in 2009 from bloated checkbox-ticking, weeks-long RPG length games and bring the genre back to its coffee break length roots. Careful streamlining of systems, UI polish, graphical effects, and a much smaller monster pool make Brogue one of the most readily accessible roguelikes of the modern era. My, what a yummy mango!







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    01:11 - Game Stats
    06:15 - One Sentence Description
    10:17 - Brian the Dev’s thoughts on Rogue vs Angband vs Nethack
    16:38 - Modernized Design Philosophy
    31:58 - Character As Items Design
    37:18 - Lumen Stones: Optional Hard Mode & Going Beyond Floor 25
    41:30 - Brogue as a First ASCII Game?
    51:02 - ASCII Sprites
    53:24 - Monster Roster: Dragons, Liches, Jellies & Hover Flavor Text
    56:11 - Emergent Narrative
    57:37 - Identification Meta-Game, Percentages & Risk
    1:10:50 - Magic System: Staffs, Wands, Charges & Enchantment Synergies
    1:16:39 - Brogue Fan Community Correspondence
    1:31:09 - Rankings & Final Thoughts (new #1 hidden gem game for the podcast!)
    1:43:53 - Similar Games & Show Wind Down

    See also:

    The Incredible Power of Dijkstra Maps
    Brian Walker - Procedural level design in Brogue and beyond
    Brian’s thoughts on Rogue vs Angband and Nethack

    Next episode: Nordhold

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: The Lord of the Chiptunes: The Return of The Chiptune - Minas Tirith

    Outro music: Sir Knight Beats - GELATINOUS CUBE (hexcore)
  • GROGPOD Roguelike Podcast

    Episode 100 Part 2 - Moria, Hack, Larn, Omega

    28.07.2026 | 2 Std.
    What is this new devilry? Part 2 of the GROGPOD100 extravaganza continues, this time with a focus on the first ever rogue-like games ever made! Following the part 1 format, Scott does a brief historical deep dive of the games with some community correspondence, followed by our in-person live first experiences playing these games. We’ll experience why Gandalf had no memory of dungeon floors in Moria, see the first draft of history with Hack, try to rescue our poisoned daughter in Larn, and try to survive longer than 10 turns in the city of Rampart with Omega!







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    00:28 - Part 2 intro
    02:23 - 1983 Moria
    15:42 - Moria correspondence
    27:31 - 1984 Hack
    38:23 - Hack correspondence
    47:31 - 1986 Larn
    54:07 - Larn correspondence
    58:13 - 1987 Omega
    1:12:11 - Omega correspondence
    1:14:11 - GROGPOD live first impressions

    Mentioned in this episode:

    Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
    Toma’s unedited 15 minute voicemail here
    Toma’s 130 traditional roguelike reviews
    Rogue Elements
    Scott & Dan talking Dwarf Fortress back in 2020

    Next episode: EP100 part 3: Brogue CE

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: Shiryu - The Lord of the Chiptunes: The Chiptune of the Ring - The Council of Elrond

    Outro music: Shiryu - The Bridge of Khazad-dûm
  • GROGPOD Roguelike Podcast

    Episode 100 Part 1 - Rogue and its Predecessors

    21.07.2026 | 1 Std. 59 Min.
    The road to Rogue was paved with ascii, teletype, thousand-pound mainframes, and a hacker spirit only highschoolers and college kids and eminate. For our big 100th episode, we have for you a 3-part deep dive into the games that inspired Rogue, the first TRUE roguelikes, and the crown jewel of ascii games: Brogue. This being part 1, we focus on the biggest computer games of the 1970s and how those shaped the design of Rogue. For each game, Scott briefly talks about how its played and a short bit of history, followed by some community correspondence about the game. Finally we have the pod crew doing a first ever live in-person recording about our experiences playing these games for the first time. So use those podcast desription timestamps to jump around! You feel weak with hunger… a hunger that can only be satisifed by hitting that play button!







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    1:00 - Intro to episode 100 parts 1, 2, and 3
    05:30 - 1971 Star Trek overview
    13:30 - Trek correspondence
    20:22 - 1975 pedit5/The Dungeon overview
    30:10 - 1976 Colossal Cave Adventure
    41:12 - ADVENT correspondence
    47:12 - 1980 Rogue
    58:52 - Rogue correspondence
    1:06:46 - GROGPOD live first impressions

    Next episode: EP100 part 2: The First Roguelikes (Moria, Hack, Larn, Omega)

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: Star Trek 1969

    Outro music: Introduction to the PDP-11
  • GROGPOD Roguelike Podcast

    BALL x PIT

    14.07.2026 | 1 Std. 40 Min.
    Ball don’t lie! This week we’re dropping into the chasm filled with Arkanoid-inspired enemies in BALL x PIT! The fabled city of Ballbylon has fallen and evil monsters have dragged the metropolis into, you guessed it, a pit! Your quest is to rebuild the city by taking a ramshackle elevator down into the depths, huck balls at the rampaging hordes, and escape with resources you can use to restore the town brick by brick. Sure none of the residents have eyes in their sockets, are largely magical warlock outcasts and fallen kings, and in some cases look like haunted versions of an American Gothic painting, but we will rebuild! And upgrade our infrastructure via as many ping-pong mechanics as possible!







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    1:58 - Game stats
    3:35 - One sentence description
    4:07 - The Fall of Ball-bylon in 46 Seconds
    8:46 - Visual Style: Scrolling Enemies, Mobile Game Look & Art
    13:49 - Ball System: Build Strategy Synergy
    29:06 - Early Game & Metaprogression Treadmill
    35:18 - Town Building: RTS Grid Base Builder & Worker Trajectory
    43:21 - Character Variety: Turn-Based Mode, Twitch Voting & Unique Gimmicks
    52:32 - Narrative Theme: Descending the Pit & Level Progression Arc
    55:04 - Town Building x Ball Combat x Sound Design
    1:11:22 - How’s it Compare with Vampire Survivors?
    1:22:30 - Rankings & final thoughts
    1:30:00 - Similar games & show wind down

    Next episode: Episode 100 part 1 - Rogue and Its Predecessors

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/

    Outro music: Liminal x Desert - Amos Roddy
  • GROGPOD Roguelike Podcast

    Caves of Qud Part 3: Interview with Composer Craig Hamilton

    30.06.2026 | 1 Std. 28 Min.
    Moon and Sun! Caves of Qud returns for our summer music episode, as I grabbed some time with the composer Craig Hamilton! Since Qud is a dramaturgical triad, we couldn’t NOT do a third episode talking with the creative mind behind the creative sounds of the game. We’re talking Digital Audio Workstations, sci-fi literature, flamethrowers, traditional roguelikes, and so much more! The torsion of an external crank drags a rosin-slathered wheel against a metal cable, whose protestations emerge from the wooden case in a low, melodic groan.

    Part 1 of our Qud Qoverage focusing on the story and soundtrack can be found here

    Part 2 focusing on the gameplay and mechanics of Qud can be found here

    Other topics discussed:

    https://www.craigoryhamilton.com/

    https://store.steampowered.com/app/1247760/Caves_of_Qud_Soundtrack/

    https://stumpyfrog.com/sfr24a-caves-of-qud-3lp/

    https://eggplant.show/into-the-depths-caves-of-qud-finale

    http://www.decklinsdemise.com/mordor.htm

    https://store.steampowered.com/app/224500/Gnomoria/

    https://en.wikipedia.org/wiki/Ultima_Ratio_Regum_(video_game)







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    00:00 - Intro Premable
    2:17 - Interview Start!
    3:14 - Craig’s Musical Origins: Uncle’s Yamaha Keyboard & Early Life
    6:22 - Mixtapes, High School Bands & College Hardcore Synth Work
    10:10 - Childhood Dream: Astronaut, Video Game Maker or Musician
    11:50 - Childhood Gaming: Diablo 1, XCOM & Cinematic Music Influences
    17:38 - Film Score Influences: Arrival, Blade Runner & Disney Jungle Book
    19:00 - How Craig Got Hired: Dropsy Tracks & Caves of Qud Audition
    24:24 - Composition Process: Flavour Text Prompts & Dev Collaboration
    26:43 - “Onward”: Multiple Versions, Melancholy Quality & New Keyboard
    33:53 - Diegetic Sound Design: Golgotha Flamethrower & Theme Park Composition
    38:45 - Craig’s Favorite Track: “Arrival” & Interstellar Inspiration
    44:46 - “Bey Lah Heritage II”: Western Aesthetic, Harmonicas & Hindren Influence
    47:36 - “Attack on Grit Gate”: Desperate Blown-Out Battle Sound Design
    52:34 - Favorite Game Soundtracks: FF7, Nuclear Throne, Katamari Damacy
    1:05:31 - Craig’s 40 Hours of Qud: Exploration Style & Mutant Builds
    1:10:47 - The Caves Music: Danger, Oppression & Caving YouTube Inspiration
    1:15:14 - Cozy Art Lulling Players Into a False Sense of Security
    1:18:36 - Gnome Moria, Ultima Ratio Regum & Procedural Generation Discussion
    1:25:21 - Show Wind Down

    Next episode: BALL x PIT

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: Caves of Qud OST - 3rd Spore Phase

    Outro music: Caves of Qud OST - Of Chrome, and How (Sultan’s Song)
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Über GROGPOD Roguelike Podcast
The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.
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