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GROGPOD Roguelike Podcast

Scott V. Burger
GROGPOD Roguelike Podcast
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  • Deadzone: Rogue
    Get in the zone! This week is a game with one wild journey from starting out as Starsiege: Tribes-themed extraction shooter to an original roguelite experience - it’s Deadzone: Rogue, of course! Awaken on a ship to shoot through piles of robots and uncover the mysteries that an unhinged space program influencer billionaire promises folks who sign up for a Mars cruise. What dangers might we face? Or NOT face? Maybe we are all just brains in a vat, if you think about it. Actually… you don’t want to think about it. You’d rather try to find some matcha on this ship instead. What you do you mean there’s no matcha on board? Oh that’s a big drill you have there… Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:21 - Game stats 2:55 - One sentence description 4:47 - Tribes universe connection & extraction shooter origins 13:05 - Pivot from Star Siege to roguelike format 18:55 - First impressions & new player experience criticism 21:16 - Weapon choices, perks, & augment systems discussion 28:12 - Meta progression concerns & upgrade system critique 34:29 - Difficulty options & enemy health scaling problems 38:56 - Enemy AI behavior complaints & tactical shooter debate 53:10 - Protagonist voice acting & narrative setup 56:42 - Act One story reveal: brain in exoskeleton 1:08:01 - Act Three body horror & final boss fight 1:14:50 - Ending choice: self-destruct or escape decision 1:26:42 - Rankings & final thoughts 1:38:40 - Similar games & show wind-down Next episode: Orcs Must Die! Deathtrap Contact us at [email protected]! https://grogpod.zone Intro music: Alexa Tarantino - My Ship Outro music: Deadzone Rogue OST - Luggage Tag
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  • Hero's Hour
    Zyzz up! This week we eXplore, eXpand, eXploit and eXterminate all sorts of fantasy monsters in huge army blobs with Hero’s Hour! A hobby project by a Danish psychologist, we look deep into the psyche of tutorialization, 4X games as roguelikes, battles rivaling the Pelennor Fields, and cute horsies. Spears shall be shaken! Shields shall be splintered! And your capital will be taken over in 5 turns by a wizard on a pony! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:28 - Game stats 3:35 - One sentence description 8:09 - Roguelike classification debate & 4X game genre discussion 15:08 - Tutorial experience criticism & new player onboarding 22:17 - Combat mechanics & auto-battler system explanation 25:22 - Dominant strategies & bodyguard champion meta 33:27 - Puzzle solving nature & replayability concerns 40:44 - Hero recruitment & army management strategies 48:14 - Faction variety & DLC content discussion 53:35 - Developer interview about missing campaign mode 58:12 - Art style & music quality appreciation 1:01:50 - Rankings & final thoughts 1:10:04 - Similar games & show wind-down Next episode: Deadzone: Rogue Contact us at [email protected]! https://grogpod.zone Intro music: Wes Montgomery - A Day In The Life Outro music: Hero’s Hour OST - Decay
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  • The King is Watching
    Eye see you! This week we gaze upon the wonder of The King is Watching: the kingdom management and goblin horde bashing simulator with a twist - your workers are only productive when you’re watching them. Kind of like being in the office and having your boss fly by your desk twice a day… An artistic feast with a deep level of meta-progression, try to survive wave after wave of horrid beasts and giant horrors from attacking your peaceful castle through the use of magic spells, special king-based powers, and however many magic unicorns you can summon to your defense. Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:43 - Game stats 3:33 - One sentence description 7:55 - First impressions & tutorial system discussion 11:52 - Advisor Gustav & art design appreciation 17:13 - Prophecy system & wave difficulty selection mechanics 22:29 - Meta progression & strategy optimization criticism 26:59 - Unit types & army composition limitations 33:31 - King vision patterns & strategic differences 39:10 - Building upgrade systems & RNG concerns 45:35 - Battlefield mechanics & spell interactions 55:14 - Spell system effectiveness & boss strategies 58:29 - Meta progression pacing & king unlock issues 1:05:54 - UI problems & upgrade tree navigation confusion 1:15:45 - Music quality & overall game polish 1:14:54 - Rankings and final thoughts 1:20:49 - Similar games and show wind-down Next episode: Hero’s Hour Contact us at [email protected]! https://grogpod.zone Intro music: Gene Ammons - Someone to Watch Over Me Outro music: The King is Watching OST - 002B Village A
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  • Elden Ring Nightreign (with Kris @garglestone)
    Praise the Sun! The Nightlords have invaded the world of Elden Ring and it’s up to you and your trusty co-op Nightfarers to stop them. The biggest roguelike game of 2025 so far, lauded developer FromSoftware’s latest entry takes a stark departure from previous games in the Dark Souls series at a blistering pace. Featuring gigantic bird-man, big-hat sorceress, acrobatic bow boy, yelling drunken pirate, angry Sekiro dog-man, sassy child, French fencer, and John Nightreign himself toting a grappling hook and arm cannon, Elden Ring Nightreign drops you into a wild hybrid of Soulsbourne combat with bosses and enemies drawn from across the series. Listen in as we drop into Limveld from our bird-based battle busses. “Don’t give up, skeleton!” “At last, Fort…Night!” Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:40 - Game stats 4:44 - One sentence description 6:22 - Hosts’ backgrounds with Dark Souls games 11:13 - Nightreign as departure from traditional Souls formula 21:21 - Game announcement reactions & initial confusion 25:26 - Launch reception & Steam review progression 31:59 - Tutorial walkthrough & first boss encounter 39:26 - Multiverse concept & boss selection choices 43:10 - Round Table Hold hub world navigation 44:16 - Character classes & special abilities overview 54:50 - Remembrance quest system mechanics & issues 1:05:44 - Relic system & meta progression discussion 1:18:45 - Map exploration & routing strategies 1:28:49 - Castle exploration & difficulty scaling 1:41:17 - Boss fights & Nightlord encounters 1:56:01 - Upcoming “Deep of the Night” DLC details 2:06:46 - Rankings and final thoughts 2:22:55 - Similar games and show wind-down Next episode: The King Is Watching Contact us at [email protected]! https://grogpod.zone Intro music: In the Still of the Night - Oscar Peterson Outro music: Caligo, Miasma of Night - Nightreign OST
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  • Spelunky (with Woody Ciskowski)
    It belongs in a museum! For our listener request week and the landmark 75th episode, we cover one of the foundational early roguelikes with Spelunky! Released in 2012 on the Xbox Live Arcade as a full-scale HD remaster of the 2008 freeware hit, Spelunky marked the watershed moment of stealing fire from the Berlin Roguelike gods and applying it to platformers. It’s undeniable legacy looms large, but does the nostalgia factor still stand strong? Will the hosts go hollow trying to make THIS one THE run? I mean, even the great Liz Mutton had to fall on a spike or two, right? Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:10 - game stats 4:35 - one sentence description 6:14 - Thesis about Spelunky as definitive video game 8:14 - Historical context of roguelike games pre-Spelunky 11:20 - Game difficulty and bounce-off rates discussion 16:14 - Comparing Spelunky difficulty to Dark Souls games 19:35 - Standard run walkthrough and tutorial explanation 28:47 - Controls mastery and engagement requirements 36:25 - Biome progression and level design philosophy 43:07 - Shopkeeper mechanics and vindictive AI behavior 54:02 - Olmec boss fight and final temple challenges 1:06:53 - Hell runs and eggplant challenge explanation 1:28:57 - Spelunky 2 comparison and sequel discussion 1:31:30 - Community feedback and player perspectives 1:41:11 - rankings and final thoughts 1:53:06 - similar games Next episode: Elden Ring Nightreign Contact us at [email protected]! https://grogpod.zone Intro music: Herbie Hancock - Thieves in the Temple Outro music: Eirik Suhrke - Temple A
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Über GROGPOD Roguelike Podcast

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.
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