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GROGPOD Roguelike Podcast

Scott V. Burger
GROGPOD Roguelike Podcast
Neueste Episode

101 Episoden

  • GROGPOD Roguelike Podcast

    BALL x PIT

    14.07.2026 | 1 Std. 40 Min.
    Ball don’t lie! This week we’re dropping into the chasm filled with Arkanoid-inspired enemies in BALL x PIT! The fabled city of Ballbylon has fallen and evil monsters have dragged the metropolis into, you guessed it, a pit! Your quest is to rebuild the city by taking a ramshackle elevator down into the depths, huck balls at the rampaging hordes, and escape with resources you can use to restore the town brick by brick. Sure none of the residents have eyes in their sockets, are largely magical warlock outcasts and fallen kings, and in some cases look like haunted versions of an American Gothic painting, but we will rebuild! And upgrade our infrastructure via as many ping-pong mechanics as possible!







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    1:58 - Game stats
    3:35 - One sentence description
    4:07 - The Fall of Ball-bylon in 46 Seconds
    8:46 - Visual Style: Scrolling Enemies, Mobile Game Look & Art
    13:49 - Ball System: Build Strategy Synergy
    29:06 - Early Game & Metaprogression Treadmill
    35:18 - Town Building: RTS Grid Base Builder & Worker Trajectory
    43:21 - Character Variety: Turn-Based Mode, Twitch Voting & Unique Gimmicks
    52:32 - Narrative Theme: Descending the Pit & Level Progression Arc
    55:04 - Town Building x Ball Combat x Sound Design
    1:11:22 - How’s it Compare with Vampire Survivors?
    1:22:30 - Rankings & final thoughts
    1:30:00 - Similar games & show wind down

    Next episode: Episode 100 part 1 - Rogue and Its Predecessors

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/

    Outro music: Liminal x Desert - Amos Roddy
  • GROGPOD Roguelike Podcast

    Caves of Qud Part 3: Interview with Composer Craig Hamilton

    30.06.2026 | 1 Std. 28 Min.
    Moon and Sun! Caves of Qud returns for our summer music episode, as I grabbed some time with the composer Craig Hamilton! Since Qud is a dramaturgical triad, we couldn’t NOT do a third episode talking with the creative mind behind the creative sounds of the game. We’re talking Digital Audio Workstations, sci-fi literature, flamethrowers, traditional roguelikes, and so much more! The torsion of an external crank drags a rosin-slathered wheel against a metal cable, whose protestations emerge from the wooden case in a low, melodic groan.

    Part 1 of our Qud Qoverage focusing on the story and soundtrack can be found here

    Part 2 focusing on the gameplay and mechanics of Qud can be found here

    Other topics discussed:

    https://www.craigoryhamilton.com/

    https://store.steampowered.com/app/1247760/Caves_of_Qud_Soundtrack/

    https://stumpyfrog.com/sfr24a-caves-of-qud-3lp/

    https://eggplant.show/into-the-depths-caves-of-qud-finale

    http://www.decklinsdemise.com/mordor.htm

    https://store.steampowered.com/app/224500/Gnomoria/

    https://en.wikipedia.org/wiki/Ultima_Ratio_Regum_(video_game)







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    00:00 - Intro Premable
    2:17 - Interview Start!
    3:14 - Craig’s Musical Origins: Uncle’s Yamaha Keyboard & Early Life
    6:22 - Mixtapes, High School Bands & College Hardcore Synth Work
    10:10 - Childhood Dream: Astronaut, Video Game Maker or Musician
    11:50 - Childhood Gaming: Diablo 1, XCOM & Cinematic Music Influences
    17:38 - Film Score Influences: Arrival, Blade Runner & Disney Jungle Book
    19:00 - How Craig Got Hired: Dropsy Tracks & Caves of Qud Audition
    24:24 - Composition Process: Flavour Text Prompts & Dev Collaboration
    26:43 - “Onward”: Multiple Versions, Melancholy Quality & New Keyboard
    33:53 - Diegetic Sound Design: Golgotha Flamethrower & Theme Park Composition
    38:45 - Craig’s Favorite Track: “Arrival” & Interstellar Inspiration
    44:46 - “Bey Lah Heritage II”: Western Aesthetic, Harmonicas & Hindren Influence
    47:36 - “Attack on Grit Gate”: Desperate Blown-Out Battle Sound Design
    52:34 - Favorite Game Soundtracks: FF7, Nuclear Throne, Katamari Damacy
    1:05:31 - Craig’s 40 Hours of Qud: Exploration Style & Mutant Builds
    1:10:47 - The Caves Music: Danger, Oppression & Caving YouTube Inspiration
    1:15:14 - Cozy Art Lulling Players Into a False Sense of Security
    1:18:36 - Gnome Moria, Ultima Ratio Regum & Procedural Generation Discussion
    1:25:21 - Show Wind Down

    Next episode: BALL x PIT

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: Caves of Qud OST - 3rd Spore Phase

    Outro music: Caves of Qud OST - Of Chrome, and How (Sultan’s Song)
  • GROGPOD Roguelike Podcast

    Hard Reset

    15.06.2026 | 2 Std. 11 Min.
    “You don’t have the cards!” This week we deep dive the cyberpunk productivity app roguelike deckbuilder hybrid that our very own co-host Will has been developing since 2018! A unique spin on gamification apps, Hard Reset asks the ever-important question of: “what if we made the game part actually fun?” The capitalist oligarchs have taken over and you must stop them by upgrading your cybernetics as provided by a mysterious benefactor. Fight through mutant-filled cyber slums with the help of rocket arms, irradiation blasters, and a helpful hand or two. But don’t skimp on those tasks to practice your cello or take out the garbage! Being consistent rewards gameplay with bonuses, and missing days will add consequences to your deck.

    Find Will’s app at:

    https://hardreset.app/
    https://discord.com/invite/VdqP5AWBnz
    https://bsky.app/profile/hardresetapp.bsky.social
    https://www.youtube.com/@HardResetApp

    Hard Reset has already been getting some coverage by other outlets that you can find below:

    ParadoxPort - Hard Reset: When To-Do Lists Meet a Dystopian Cyberpunk Game
    Sam Liberty - Hard Reset Is the Gamified Productivity App I’ve Been Waiting For







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    1:13 - Game stats
    2:28 - One sentence description
    5:09 - Origin Story: Behavioral Therapy Work & Contingency Management
    9:18 - Hard Reset’s Purpose vs. Previous Therapy App
    12:07 - Habitica Comparison & Fun-as-Reward Design Philosophy
    15:25 - Vesper-5 & Checklist-Game Symbiosis Discussion
    23:52 - Boot Sequence, Node Map & Game Structure Walkthrough
    24:34 - Hardware & Wetware System vs. Slay the Spire Relics
    35:10 - Card Codex Stats: 71 Cards, 15 Hacks & Unique Mechanics
    43:41 - Combat Animations, Eye-Opening Intro & Protagonist Identity
    46:01 - Portrait Mode Innovation & One-Handed Mobile Design
    59:50 - AI Art Ethics: Solo Dev Cost Reality & Moral Debate
    1:09:43 - Story & Theme: Cyberpunk Anti-Oligarch Revolution Narrative
    1:33:43 - Player Build Strategies & Community Discoveries
    1:53:00 - Rankings & final thoughts
    2:01:13 - Fan Write-Ins
    2:05:10 - Similar games & show wind down

    Next episode: Summer music fest interview with Caves of Qud composer Craig Hamilton!

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/

    Outro music: Hard Reset trailer theme
  • GROGPOD Roguelike Podcast

    Rift Wizard 3: Interview with Developer Dylan White

    09.06.2026 | 1 Std. 34 Min.
    It’s a special bonus episode this week! With Rift Wizard 3 launching in June 2026, I sat down with developer Dylan White to talk about the third game’s evolution, how its distinguished itself from Rift Wizard 2, and what it takes to make a traditional roguelike game stand out in the ever evolving morass of games being released on Steam these days. Come for the discussion on PyGame, stay for the discussion on metal music band names as monsters!







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    1:51 - Interview Start
    2:49 - Dungeon Crawl Stone Soup as Primary Design Inspiration
    6:15 - Original Concept: Not a Wizard Game at First
    9:06 - Core Design Goal: Every Encounter High-Pressure & Unique
    13:11 - Rift Wizard 2: Items System Added to Fight Forced Builds
    16:46 - Dominions 5 Influence & Knowing Your Game’s Identity
    20:35 - Why Python/Pygame: Fast Prototyping & Fun to Code
    22:38 - ASCII Prototype Origins & Discarded Pac-Man Mana Mechanic
    32:22 - AI Coding Agents: Core Logic Hand-Coded, UI Outsourced
    41:52 - Crafting System Design: Balancing Planning vs. Improvisation
    47:31 - Rift Wizard 3 Art Direction: Ralph Bakshi & 70s Animation
    56:36 - Grid Size Changes Across Versions & Rebalancing Challenges
    1:02:14 - Sequel Philosophy: 75% Familiarity, 25% Novelty
    1:07:17 - Switch & Steam Deck Portability: Mouse-Keyboard Dependency Problem
    1:22:50 - Dylan’s Favorite Roguelikes & Final Thoughts on Genre

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: Rift Wizard 3 Title Theme

    Outro music: Rift Wizard 3 Boss Theme
  • GROGPOD Roguelike Podcast

    Mewgenics

    04.06.2026 | 2 Std. 7 Min.
    He’s a bad bad kitty! We’re snapping our fingers and fighting through the alleways this week with Mewgenics! The long-awaited game by Binding of Isaac creator and roguelite genre legend Edmund McMillen, fans have been wating something like 15 years to experience the cat breeding tactical combat RPG. You are a crazy cat lady, reanimated from the dead by a mad scientist and your goal is to breed cats to send on harrowing adventures through junkyards, spider caves, the moon, and beyond the reaches of the spacetime continuum. All the while maintaining your most impressive collection of freaks (cats) as they create offspring, poop in your house, and defend you from headless horrors rampaging the neighborhood.







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    0:57 - Listener Request Week & Game stats
    3:55 - One sentence description
    4:30 - Mewgenics dev history
    6:28 - Welcome Roguepod Litecast listeners!
    10:25 - Art Style & Edmund McMillan Tone
    16:51 - NPC Designs
    29:02 - Cat Generation, House Overview
    31:03 - Typical Run Breakdown: Node Map, Acts & Biomes
    33:43 - Boss Music with Lyrics & Soundtrack Discussion
    49:57 - Combat Mechanics, Character Classes & Unlocks
    57:58 - Cat Breeding Meta Progression System Deep Dive
    1:07:16 - Genealogy System
    1:21:14 - Guillotina House Defense Battle
    1:26:35 - Difficulty Modes, Run Length & Off-Ramp Mechanics
    1:39:07 - Rankings & final thoughts
    1:50:00 - Similar games & show wind down
    1:52:19 - Episode 100 details!
    1:53:40 - Next episode - Will’s app/game - https://hardreset.app
    2:04:10 - Gigi, Ari, Rakanishu, and Molly (see the youtube episode for videos!)

    Next episode: Hard Reset (2026)

    Contact us at grogpodzone@gmail.com!

    https://grogpod.zone

    Intro music: GROGPOD Theme 1 by Balatro composer LouisF - https://louisfmusic.com/

    Outro music: Rediculon - Chumbucket Kitty
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Über GROGPOD Roguelike Podcast
The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.
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