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DnDNerds!

Podcast DnDNerds!
DnDNerds
The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop cultur...

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  • Hexcrawl 92 - The Grig Little Kingdom
    Floki asks satyr bard Lysander to go see why some grigs and sprites are searching the Dead Magic Zone, so he assembles a team of dragonborn monk Kathar Videro, feytouched human sorcerer Flip, and two new PCs: halfling wizard Vond Lightfoot and dragonborn ranger Balastair. After a nearly deadly encounter with a displacer beast in the night, they talk to the grigs, who seem to be looking for a way to cure their ailing King Filbnabmeister. The party travels to the Grig Little Kingdom, where they drink some "shrinky drinky" and talk to Princess Hollylollybon and the sketchy vizier Jhabshasid in the Ogre Skull Palace. King Filbnabmeister is afraid of the dark and the only person who can access a magical library of some sort, and the shadows seem to behave extra-strangely here. One of the servants, Nannyplumkins, shows the party where to find the now imprisoned former captain of guards, Bentonkadonk. The party manages to free Ben, but in so doing the alarm is raised and the Ogre Skull Palace gets locked down. Lysander sneaks in to find the Princess and King but triggers the alarm once more when Shattering a door. He and the rest of the party flee the village with Ben, and head back to the Dead Magic Zone, where they learn that the grigs and ravens were looking for something there that Jhabshasid wants.
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    2:51:38
  • Hexcrawl 91 - Necromancer Boss Battle
    Arty leads Sir Parrik, Bariq, Steven III, and MikMek back into the lair of the necromancer Chetiin to finish the job! They battle watery ghouls and the wraith of former cleric Cassius, then press their way in to discover the eldritch library where the spirit of former warlock Rasprax is held captive by the nefarious Chetiin! An epic battle commences, with clever use of Silence by Arty, Moonbeam by Bariq and Parrik, and other spells to keep Chetiin contained while Rasprax strikes at the characters from within the walls. Parrik summons spectral berserkers with his Horn of Valhalla, and Steven takes blow after blow while MikMek shoots from the shadows. When at last the evil necromancer is defeated, the players regain some old treasures and find a few new ones, including a Cloak of the Bat that MikMek is excited to use.
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    3:28:45
  • Hexcrawl 90 - In the Necromancer's Lair
    Sir Parrik leads Artvirious, MikMek, and Steven III into the lair of Chetiin the Goblin Necromancer, where they first fight several aquatic ghouls led by former chaos sorcerer PC Simple Jack. Delving deeper, they encounter a shrine of Orcus and a tight squeeze, where they fight several goblin zombies. In a ghastly feasting hall, they fight more ghouls and undead led by former bugbear paladin PC Raff, who has been dressed as the bride of Chetiin and who still weilds a magic greatsword. Wounded after the battle, the party moves more cautiously, but discovers a necromantic throne, presently unoccupied. They decide to make their way out of the dungeon with the bodies of the former PCs, but encounter and battle a zombie ogre on the way. On the surface, Bariq burns the bodies of the former PCs and the party withdraws to the safety of the Archdruid Saluk Noreaksey's grove to regather their strength.
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    2:59:19
  • Hexcrawl 89 - Finding the Lair of Chetiin
    Bariq leads Sir Parrik, Artvirous, MikMek, and STEVEN Mk III on a search for the lair of the goblin necromancer Chetiin, who some months ago killed a whole party of the Thorn River Company and then fled into the Southwood. Along the way, they stop at a statue of the unicorn goddess Lurue, and battle several shambling mounds who engulf Arty, Parrik, and Bariq, causing them to have to fight their way out from inside the plant monsters. Exploring further, they find (and avoid) a hydra, and come across a freshly-killed unicorn. They meet the alaghi hermit druid Saluk Noreaksey, with whom Bariq plays chess and who breaks Bariq's tender heart in the morning, after telling the party what he knows of Chetiin. The party find Chetiin's lair, a crumbling fortress, and fight their way in past the Bonepicker Goblin guards and the undead remnant of Swift Current, one of the former members of their party. Entering the underground portion, they reach a flooded room and we pause them on "dungeon time."
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    3:23:15
  • Hexcrawl 88 - The Black Dragon of Runedarth
    Jhank leads Gemwin, Bors, and Hokan to attack the Cult of the Dragon in Runedarth, but sidetracks to investigate the foul waters once again pouring from the central fountain, and find evidence of claw marks and acid corruption. They discover a new secret door, and a shaft leading up into the Arcrown's Refuge, a hidden level. Without exploring it, they find another secret room and shaft leading up to a treasure chamber full of magical items, which turns out to be attached to the Temple of Mordinsamman they had previously cleared, except for the Spectator guardian. After a rest, they descend again and battle Antharzyreph, a black dragon, and its bone naga ally. The skirmisher team is wiped out, but the PCs all survive and take the dragon's hoard. They use part of it to bribe the Cult of the Dragon to leave (they were only there for the dragon anyway) and Bors is called home to Moradin.
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    2:54:36

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The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!
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