191 Episoden
- Vint Westerland leads Eero, VS, Ibin, and Zaza as they explore the complex of caves and dwarven stonework known as the Prismatic Caves of Dumathoin. They encounter a training dummy that calls itself by many names and claims to be a powerful wizard, but VS is offended when it disses Grandfather Eel and attacks; the dummy is destroyed but whatever was controlling it in the hat possibly escapes up the fireplace. They discover a permanent Prismatic Wall in one room and avoid hurting themselves on it. They explore an alchemy lab used by later Mystran wizards and Zaza befriends an Iron Cobra there. In a bunkroom, a ghost asks many questions. They see the beautiful central cavern with its huge amethyst crystals, and explore a shrine to Dumathoin now missing its altar. They reach the pond where the waters change color because of a domed (second) Prismatic Wall, and Zaza dives in to investigate. Unfortunately, the red layer inflicts enough fire damage that he starts making death saves, and an unfortunate roll of 1 meant that Zaza died before help could reach him. VS casts Gentle Repose on Zaza's body and swears to return him to Grandfather Eel.
- From Llorkh, Ibin the Scorcher leads Eero, Zaza, and new party member and dwarven bard Vint Westland northwards, seeking a dwarven ruin to explore. Along the way, they stop at a ranch house and are attacked by murderous doppelgangers, and end up showing mercy to one of them. Zaza tries to tame a giant goat, they fight a random giant centipede, and they spend several days exploring the same mountain hex before finding the color-changing stream associated with the site. They explore the first few rooms and Vint finds a pretty cool warhammer. They hunker down in the guardroom before proceeding further. Happy 5th anniversary to the Hexcrawl Campaign!
Hexcrawl 120 - Dangers of the Abbot's House and the Birth of Grandfather Eelism
27.06.2026 | 2 Std. 45 Min.Zaza leads VS, Tals, and Eero on a cleanup of the now-chaos-free abbey. Zaza and some Sharpspear Goblins disagree about who's in charge. A mysterious locket causes maternal confusion between Tals and VS. In the Abbots House, VS nearly gets destroyed by a fireplace ooze when the GM rolls 20, 20, 19, 20 for its opening attacks. Tals puts his arm in a dirty bathtub which exposes him to a nasty disease. Eero gets bit on the face by adders under a bed. Eventually they go to retrieve their mules from a nearby site, but on the way back, Tals' Sewer Plague brings him to the brink of death, which means he has to submit, feverishly, to the worship of Grandfather Eel to be healed. VS decides to stay at the site and build it up as a cult lair for Grandfather Eelism.- Tals leads Ibn, Eero, VS, and ZaZa as most of the party decides to go all-in on worshiping Grandfather Eel. They investigate the drowned corpses and recover a silver mace, then meet the Seven Sisters, who agree to turn ZaZa into watery form in exchange for the opportunity to eat "Abbot Tasty-Pasty". Zaza infiltrates the monks' sanctum and opens a path for the party, who negotiate, then coerce, Abbot Lummingwyll. They feed him to the bizarre hydra as promised, then return to deal with "The Charge" - a strange being formed of the union of St. Clewyd and his demonic foe. It vomits acid on them but they eventually overcome it, and cast its body into the Chaos Rift. That breaks the rift, ending most of the weird occurrences at the Abbey (though thankfully Grandfather Eel remains, as does Mr. Rag-n-Bones). Lots of treasure is discovered, and the party begins plans to make off with their loot and/or spread the gospel of Grandfather Eel.
- After the GM goes on a tirade about historical potash production and we do a live Resources & Teams turn, Eero leads VS, Ibn the Roaster, and Zaza in a continued exploration of the underlevel of the Abbey of St Clewyd. They figure out a tricky door and make contact with the monks inside the western portion of the underlevel, who are split into Cardinite and Loyalist factions and speak of something called "the Charge" that they refuse to let the PCs see. Abbott Lummingwyll convinces them to take a holy mace into the chaos rift to disrupt it. Ibn goes in three times, with different results, and the final time is nearly killed (but saved by the children of Mr Rag&Bone). Eero duels a resurrected monk, and they lower VS down a rope into a well, where he encounters Grandfather Eel, who seeks for worshipers to ascend to godhood. At close of play, the sun has risen on the ruins, but both Ibn and Tals are missing from the party. To be continued!
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